State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2024

Top 5 Hospital Games Performance in Greece for Q2 2024

Discover the performance trends of the top hospital games on a unified platform in Greece for Q2 2024, including downloads, revenue, and active users.

Top 5 Hospital Games Performance in Greece for Q2 2024

In the second quarter of 2024, the top 5 hospital games in Greece showed varied performance trends across downloads, revenue, and weekly active users. Below, we delve into the specifics of each game based on Sensor Tower data.

Happy Hospital™: ASMR Game from DragonPlus experienced a significant fluctuation in downloads, peaking at 1.3K in the week of April 22, before stabilizing around 300-400 downloads per week by the end of June. Revenue for the game showed a consistent upward trend, starting at $155K in the first week of April and reaching a peak of $362K in the week of May 27. Weekly active users also saw an increase from 4.7K to 5.5K over the quarter, with a notable dip in early May.

Happy ASMR Hospital by Smart Fun Limited saw its downloads fluctuate, with a high of 1.4K in the week of April 8 and another peak of 1.4K in the week of May 20. Revenue for this game remained relatively stable, averaging around $200-$300K weekly, peaking at $292K in the week of May 27. The weekly active users saw a peak of 2.6K in the week of April 8, followed by a steady decline and then a slight recovery, ending the quarter at 1.6K.

EMERGENCY HQ: firefighter game from Promotion Software GmbH showed a steady increase in downloads, starting at 88 and reaching 282 by the end of June. Revenue for this game fluctuated, with a peak of $360K in the week of April 29, and then stabilizing around $150-$225K for the rest of the quarter. Weekly active users remained relatively stable, increasing slightly from 704 to 849 over the three months.

Happy Clinic: Hospital Game by Nordcurrent UAB had a remarkable spike in downloads, especially in the final week of June, reaching 1.9K. The revenue for this game showed growth, peaking at $356K in the last week of June. Weekly active users saw a significant increase from 1.1K in early April to 2.3K by the end of June.

Match Frenzy™- Take Test by JOYPLAY PTE.LTD. had a modest performance in downloads, peaking at 199 in the week of May 20, and showing minimal activity in June. Revenue for this game was inconsistent, peaking at $249K in the week of April 29 and dropping to zero by the end of June. Weekly active users remained steady around the 900-1K mark, with a slight decline towards the end of the quarter.

For more detailed insights and data, head over to Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024